Pull the Crate out of the water with the Pullcaster, then push it into the elevator and return to the top. Take the elevator all the way back down to the U-shaped room that was part of the puzzle for the Key Module. With its proximity to the elevator, you’ll be able to walk it over and put it into the square Energy Cell Socket and power up the elevator! Your solution is the back hallway: check the ceiling for a vent panel you can yank down with the Pullcaster, then climb up and go through the ducts to drop into a room with a second Charge Socket!īlow down the wall with the Firegleam, then retrieve the Energy Cell and slot it into the second Charge Socket. Unfortunately, if you put the Energy Cell into the Charge Socket, it will lose its charge before you can slot it in to power the elevator. If you explore the rooms here, you’ll find one with an empty Energy Cell, a second with a Charge Socket, and an empty hallway in the back. ![]() But first, you need to give the elevator some power. What you need to do here is to use the elevator to get the Crate from the Key Module puzzle up here to reach the ledge. Unfortunately if you try to climb up there, the ledge will collapse. If you just got the Key Module, you can actually exit the building via the water “alley” and then make a U-Turn to the left.īoth of the handhold paths will lead you to the same spot at the end of an LED screen that curves around the corner of the building, outside an elevator and an elevated way up to get to an adjacent building. ![]() The road to the last three digits of the passcode is actually started on the outside of the ruins, specifically via handholds found at the North-East corner of the building, close to the Campfire. Return to the yellow ladder, use it to climb up the handholds, then Jump Off to get onto a ledge where you’ll find the Key Module!
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